A virtual murder mystery for a remote or hybrid team

Updated

How do you run a murder mystery for a remote team?

Give everyone their character privately before the call, then run the rounds live on video with the host reading clues and phones unlocking each round. Gather & Gasp writes the mystery around your actual colleagues (4 to 20 players), emails each person a private link to their character, and its party mode steps the whole team through the rounds on their phones. The Quick length runs 1 to 2 hours, which fits a team event on a call.

Write a mystery for your team →

What a remote murder mystery needs

An in-person murder mystery depends on three things: each player knowing their own secrets, the group learning clues in the same order, and a moment where everyone accuses someone. On a video call you still need all three. The difference is that nobody can hand out booklets across a table.

Gather & Gasp handles the first two. The host enters each colleague's email and every person receives a private link to their own character: backstory, secrets, goals and what to do each round. On the call, the host uses party mode on their phone to move to the next round, and everyone's page unlocks that round's information at the same moment.

Before the call

Send the character links a few days ahead. People like to read their character, think about a costume or a virtual background, and plan how to hide their secret. Remind everyone not to share their page with anyone else.

Pick the Quick length (2 rounds, 1 to 2 hours) for a weekday event, or Classic (3 rounds, 2 to 3 hours) for a longer social. Choose the Campy tone if the team has never done one; it keeps the evening light.

  • Send character links two to five days before.
  • Ask people to join with cameras on if they can.
  • Name one host who has read the host guide once.
  • Check time zones and pick a slot nobody has to stay up for.

Running it on the call

The host sets the scene from the host guide's overview, then moves to round one in party mode. Give the group time to question each other in character. Large teams work well with breakout rooms of four to six people for a few minutes, then everyone back together to share what they learned.

Read each round's clues aloud from the host guide. Keep the solution page to yourself, and do not share your screen while the host guide is open. At the end, collect accusations in the chat or with a quick poll in your video tool, then read the reveal.

Hybrid teams

If some people are in a room together and others are remote, treat everyone as remote for the game. Each person reads their own character on their own phone or laptop, the room joins the call on one screen with good audio, and the host runs the rounds once for everyone. Print name tags for the people in the room if you like; the kit includes them with QR codes that open each person's page.

Keep it work-friendly

Characters carry each person's name and one detail you give us, and the writing keeps those details affectionate. At work, choose safe details: a famous coffee order, a love of spreadsheets, an office plant they keep alive. Avoid anything about performance, personal life or office politics.

A standard kit is $19.99 and a premium kit, which adds a painted portrait of every character and inside jokes, is $29.99. For a company event with a setting tailored to your company, invites sent to everyone and an invoice, see /team-building.

Themes that fit

Questions hosts ask

Can a murder mystery work entirely on a video call?

Yes. Each person reads their private character page on their own device, the host runs the rounds in party mode, and the group talks and accuses on the call. Nothing needs to be printed.

How many people can play remotely?

Between 4 and 20 players, each with a character written for your exact headcount. With more than about 10 people, use breakout rooms for the questioning parts.

How long does a virtual murder mystery take?

Quick runs 1 to 2 hours with 2 rounds, which suits most team events. Classic runs 2 to 3 hours with 3 rounds.

Does the host get to play?

The host runs the game and reads the solution, so they usually do not play a suspect. Pick someone who enjoys facilitating.

Write a mystery for your team

Written for your exact group, ready in about 20 minutes. Standard kit $19.99. Or see your own friends cast as suspects in the free sample first.